Saturday 31 May 2014

Elemental Progress

Just a very quick progress report on The Complete Elementalist. After a period of gestation, I'm pleased to report that I now have a burgeoning list of ideas for new spells. There are currently about 75 ideas in the list and they keep coming thick and fast. Now I'll just have to find the time to write them all up properly!

I'll post some more spells as work progresses.

Saturday 24 May 2014

The Complete Vivimancer: Print Version Live! PDF Price Reduced!

After a fair amount of wailing, gnashing of teeth, tearing of hair, and such like, I am proud to announce that the print version (A5, softcover) of The Complete Vivimancer is now live for purchase at RPGNow!

http://www.rpgnow.com/product/128029/The-Complete-Vivimancer

With the launch of the print version, I've also reassessed the pricing of the book. It now costs:

PDF only - $6.99
Print only - $9.99
Print & PDF - $13.99

Go get it!


For people who have already bought the PDF at its former price: I've created a special discount code which allows you to get a copy of the print version of the book at cost. You should have received an email with the code. (I wasn't able to email all of you directly through RPGNow, so if you're one of these people and you've not received the coupon, just get in touch and I'll send it to you.)

Saturday 10 May 2014

New Elementalist Spell: Crystal Resonance

It ain't all just "fist of flame!!!!!!" in elementalist world.

Crystal Resonance
Level: 1
Duration: Special
Range: 30'
Casting time: 1 turn
Elements: Earth

A specially attuned crystal (costing 75gp), in combination with this spell, allows the elementalist to absorb certain energies from his surroundings. Once an energy has been impressed into the crystal's resonance, a second casting of this spell causes it to reproduce the stored energy in whatever environment it now occupies. One of the following energies may be absorbed into the crystal:

  • Light: the lighting qualities of an environment may be absorbed and reproduced, causing an area of light, gloom, shadow, and so forth to be emitted from the crystal for 1 turn per level of the caster.
  • Images: a static snapshot of the crystal's environment can be attuned for later examination. The image is reproduced for 1 turn.
  • Sound: any sound emitted during the 1 turn casting time may be recorded and reproduced.
  • Temperature: warmth or cold may be absorbed into the crystal and re-emitted for 1 turn per level of the caster.
A crystal which has been attuned with this spell retains the absorbed energy indefinitely. Each crystal can, however, only be attuned to a single energy – subsequent attunements will replace the original.
Each time this spell is cast, there is a 5% chance of the crystal shattering and becoming useless.

Thursday 1 May 2014

New Elementalist Spell: Sound the Deeps

Getting down to a bit of work on expanding the elementalist class presented in Theorems & Thaumaturgy.

I'm going for a bit of a Gandalf vibe with some of these spells.

Sound the Deeps
Level: 1
Duration: Instant
Range: Touch
Elements: Water & Earth

The elementalist invokes a dolorous boom to echo through a body of water or rock which he touches with his hand or staff. The returning tremors of the sound allow the caster to precisely divine the depth to which it travelled. Thus, the caster can determine the extent and approximate shape of bodies of water, chasms, shafts, clefts, mountain peaks, caverns, passages, and so forth.

In addition to this divinatory function, a sound the deeps spell may optionally be used to arouse slumbering beings in the affected area up to 50' distant per level of the caster. Creatures in a natural state of sleep are awakened to alertness and unnatural entities such as dormant undead, constructs, or planar beings may also be aroused.

Casting this spell always incurs a wandering monster check, as nearby creatures may come to investigate the source of the booming.